Learning Outcomes:
- To understand how video games aid in the construction of a militarist form of masculinity among men.
- To learn how women have been systematically pushed to the margins in the video game industry.
- To ponder upon how we can foster gender inclusivity across the video game landscape while trying to fathom its importance
The World of Videogames - The Boys' Club
Construction of a Militarised Masculinity
Harassment in the Gaming Sphere
#Gamergate, an online harassment campaign in 2014–15 targeting women in the video game industry, is another critical example of a systematic online bullying campaign undertaken to vanquish feminine involvement or intervention in the gaming industry. The attacks were attributed largely to white male right-wing gamers who rallied against the rise and influence of women and feminism in the video game industry. While it began as a subcultural scandal, largely limited to Twitter, it soon emerged as a proxy war for a greater cultural battle over space, visibility, and inclusion— a battle over who belongs to the mainstream. Many independent game designers (mostly gender minorities) and feminist commentators like Anita Sarkeesian and Zoe Quinn were relentlessly bullied by misogynistic trolls, so much so that they were forced to go underground to escape the vitriolic hatred.
Creative Marginalisation of Gender Minorities
Part of why this happens is because of the lack of gender minority representation when it comes to designing video games. Few women are involved in the creative process, and for those who are, their ideas are amost always ridiculed and not accepted.
For example, in 2012, the hashtag #IReasonWhy went viral on Twitter, where female designers explained why there aren’t many women in the video game industry. Their reasons ranged from sexism (like their ideas not being taken seriously) to sexual harassment (like groping by superiors within the designer control rooms). For instance, many female game developers alleged various forms of sexual harassment, like drink spiking, power abuse, and assault even at the recently held Game Developers Conference (GDC). Paige Wilson, a game developer at Aggro Crab Games and survivor at the GDC, claimed that her drinks were spiked with drugs on the night of the event, but fortunately, she was with close friends who kept her safe. Cases like these show how the video game industry is extremely unsafe for gender minority employees and also explain the scarce presence of female employees.
An Inclusive Way Forward: Solutions & Suggestions
References
Brusuelas, Candice. “Why a
Brusuelas, Candice. “Why Does Feminism in Gaming Matter?” Medium, May 23, 2021. https://cbrucewillis.medium.com/why-does-feminism-in-gaming-matter-2d6ae305de2b.
Dewey, Caitlin. “The Only Guide to Gamergate You Will Ever Need to Read.” The Washington Post, October 14, 2014. https://www.washingtonpost.com/news/the-intersect/wp/2014/10/14/the-only-guide-to-gamergate-you-will-ever-need-to-read/.
“A Radical Feminist Critique of the Video Game Industry.Pdf – A Radical Feminist Critique of the Video Game Industry An Interactive Qualifying | Course Hero.” 2020. January 28, 2020. https://www.coursehero.com/file/53994351/A-Radical-Feminist-Critique-of-the-Video-Game-Industrypdf/.
Heeter, Carrie. 2014. “Femininity and Video Games.” ResearchGate, January. https://www.researchgate.net/publication/303544372_Femininity_and_Video_Games
Jenson, Jennifer, and Suzanne DeCastell. “Tipping Points Marginality, Misogyny and Videogames.” Journal of Curriculum Theorizing (2013).
Kontour, Kyle. “War, Masculinity, And Gaming In The Military Entertainment Complex: A Case Study Of Call Of Duty 4: Modern Warfare.” Thesis, CU Scholar, 2011.
Mishra, Gayatri. “Is the Video Game Industry Still Negatively Catering to Boys?” Feminism in India, October 7, 2020. https://feminisminindia-com.cdn.ampproject.org/v/s/feminisminindia.com/2020/10/07/video-game-industry-boys/?amp=&amp_gsa=1&amp_js_v=a9&usqp=mq331AQIUAKwASCAAgM%3D#amp_tf=From%20%251%24s&aoh=16867720480103&referrer=https%3A%2F%2Fwww.google.com&ampshare=https%3A%2F%2Ffeminisminindia.com%2F2020%2F10%2F07%2Fvideo-game-industry-boys%2F.
Reed, T. V. “Digitized lives Culture, power and social change in the internet era.” New York, NY: Routledge, 2019.
Does Feminism in Gaming Matter?” Medium, May 23, 2021. https://cbrucewillis.medium.com/why-does-feminism-in-gaming-matter-2d6ae305de2b.
Dewey, Caitlin. “The Only Guide to Gamergate You Will Ever Need to Read.” The Washington Post, October 14, 2014. https://www.washingtonpost.com/news/the-intersect/wp/2014/10/14/the-only-guide-to-gamergate-you-will-ever-need-to-read/.
“A Radical Feminist Critique of the Video Game Industry.Pdf – A Radical Feminist Critique of the Video Game Industry An Interactive Qualifying | Course Hero.” 2020. January 28, 2020. https://www.coursehero.com/file/53994351/A-Radical-Feminist-Critique-of-the-Video-Game-Industrypdf/.
Heeter, Carrie. 2014. “Femininity and Video Games.” ResearchGate, January. https://www.researchgate.net/publication/303544372_Femininity_and_Video_Games
Jenson, Jennifer, and Suzanne DeCastell. “Tipping Points Marginality, Misogyny and Videogames.” Journal of Curriculum Theorizing (2013).
Kontour, Kyle. “War, Masculinity, And Gaming In The Military Entertainment Complex: A Case Study Of Call Of Duty 4: Modern Warfare.” Thesis, CU Scholar, 2011.
Mishra, Gayatri. “Is the Video Game Industry Still Negatively Catering to Boys?” Feminism in India, October 7, 2020. https://feminisminindia-com.cdn.ampproject.org/v/s/feminisminindia.com/2020/10/07/video-game-industry-boys/?amp=&amp_gsa=1&amp_js_v=a9&usqp=mq331AQIUAKwASCAAgM%3D#amp_tf=From%20%251%24s&aoh=16867720480103&referrer=https%3A%2F%2Fwww.google.com&ampshare=https%3A%2F%2Ffeminisminindia.com%2F2020%2F10%2F07%2Fvideo-game-industry-boys%2F.
Reed, T. V. “Digitized lives Culture, power and social change in the internet era.” New York, NY: Routledge, 2019.
Charu Pawar (Head of Research) is a Political Science student at Lady Shri Ram College for Women. She is trying to navigate through the patriarchal world with a feminist heart. Find her debating about “smashing the patriarchy” over a plate of momos in college lawns, dingy tea shops, and practically everywhere else…